GeForce Now Priority tier users report that NVIDIA is capping their framerates in certain games below 60 FPS, going as low as 45 FPS in titles like Assassin's Creed Odyssey and Cyberpunk 2077. This is despite the fact that Priority Tier uses an RTX-capable GPU which should be able to hit 1080p/60 FPS, even in intensive titles, raising questions about artificial limitations.
https://www.notebookcheck.net/GeForce-Now-Priority-members-report-a-sub-60-FPS-cap-on-certain-games-despite-being-offered-GeForce-RTX-2080-class-cloud-hardware.579246.0.html
This is hardly a surprise. nVidia shares these GPUs between multiple players (two or more at times). Not to mention that the T10 has a 15% clock speed disadvantage on paper, which tanks to the much higher boosts on the 2080Ti in practice will most likely be closer to 25%. Couple that with 8GB instead of 11GB of VRAM and this was always to be expected. On paper the T10 is basically equivalent to an RTX 2080 if you consider clocks, not a 2080Ti and it will almost certainly be a shared resource. The sharing is also a particular issue for memory bandwidth, which is shared 1:1 when virtualized, which potentially creates a massive bottleneck. With that in mind, a 50:50 split T10 is closer to an RTX 2060 in performance.
Nvidia has enough RTX cards to sell at MSRP but streaming GPUs online triples their revenue without selling a single piece of hardware to gamers
But how are the 1% low frames? I'm fine with a lower top rate if it's a consistent user experience with no annoying drops or stutters when things get busy