New findings support the idea that the PlayStation 5 does not support AMD Infinity Cache. The first SWIR die shot of the PlayStation 5 points to Sony having cut other RDNA 2 features too, including some FFUs and FMAs or FMADDs.
https://www.notebookcheck.net/PlayStation-5-die-shots-confirm-no-AMD-Infinity-Cache-support-other-RDNA-features-may-been-cut-too.520747.0.html
I don't understand why anyone thought either console would have Infinity Cache. It wasn't a stated feature by either vendor (and they'd have made big noise about it if it where there), and nobody knew it even existed for sure when they were announced.
The only thing matters for this gen is Real Time Ray Tracing anyway... PC master race, rejoice.
Ps5 cut 4 CU
The only thing that matters are games and so far there aren't any worth mentioning neither on PC, Xbox nor PS5.
Quote from: ikral on February 16, 2021, 07:07:30
The only thing that matters are games and so far there aren't any worth mentioning neither on PC, Xbox nor PS5.
Indeed! First we need the new games to only them comment about their performance and at what cost. Absolute performance is all fine for the master race, but cost is a big part of the equation, and these consoles hold great promise for a "no-frills" system where everything just works for quite a few years.
However, right now, the new consoles are just an hardware upgrade to play the same games better. It should sound familiar to the PC crowd, but somehow that's bad when consoles do it.