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Diablo Immortal generates over US$100 million in revenue despite overwhelmingly negative reviews

Started by Redaktion, July 28, 2022, 17:16:00

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Redaktion

Market research firm Sensor Tower reports that Diablo Immortal has raked in over US$100 million in revenue just eight weeks after its launch. This figure accounts for both Android and iOS sales but leaves out third-party app repositories.

https://www.notebookcheck.net/Diablo-Immortal-generates-over-US-100-million-in-revenue-despite-overwhelmingly-negative-reviews.637345.0.html

Hunter2020

The power of China developed game.  If this was a game owned by a Chinese company, the revenue would have been so much more!

Who says China doesn't have any softpower?  Genshin Impact is China soft power, Immortal is China soft power (indirectly)!

Aaron W

It got bad reviews because we live in a hairpin-trigger cancel-culture world now.  Yes, it CAN cost you a BUTTLOAD of money to max out your character, but that's completely optional. The main campaign of the game? Provided me of at least 30 hours of play-time and cost me 5$ for the basic battle-pass. The game has a not astounding, but still impressive amount of content. People just saw the dollar signs in the math and flipped out before even trying it...

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